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» Other Rule Sets
Other Rule Sets EmptyWed Mar 18, 2020 4:46 am by Serenity


Other Rule Sets

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Other Rule Sets Empty Other Rule Sets

Post by Serenity Wed Mar 18, 2020 4:46 am

Other Rule Sets

This section may be updated as the game goes on. It will likely be a little unorganized. If you want to find something in specific, take advantage of the Ctrl+F finding trick. That'll make it much easier to deal with this particular thread.

Carry Capacity: Your light load is equal to Strength x 10. Your Medium Load is equal to Strength x 20. Your heavy load is equal to Strength x 30. Your pulling or dragging capacity is equal to your strength x 50.

Critical Hits: A critical hit multiplies damage and adds other possible effects. To get a critical hit, you must roll a 20. You must confirm a critical hit by rolling again and beating the defense score of the target.

Critical Failures: A critical failure is when you roll a one and confirm it, similar to a critical hit. When this happens, different effects may occur. Both critical hits and failures will be dealt with through critical cards.

Encumbrance: Anything but a light load means you're encumbered.
  • A Medium load decreases your movement speed by 5ft and causes a -2 penalty to attack rolls.
  • A Heavy load decreases movement by half to a maximum of -15. It also causes a -4 penalty to attack and damage rolls and causes double your stamina to be drained in combat.


Healing: HP can be healed over time. A short rest will allow you to roll your health dice + con. A long rest will put you back at full health. For severe injuries, such as ones that do stat damage, you can gain 1 stat damage back per long rest.
  • A specialist with the medic ability can use his check to double healing. To do this, the medic must meet a DC: 16.


Initiative: This decides when people act in combat. It is 1d20+Dex

Languages: Every character has one language. Characters with an Intelligence of 3 or 4 or higher can gain one additional language. Characters with an intelligence of 5 or six can gain one more additional language. Ask DM for available languages.

Luck Pool: Every character will get a luck pool equal to 1 + 1d4. These points can be returned at DM discretion.

Rests: There are two types of rest: short and long. A short rest takes 5-10 minutes of in-game time. A long rest is 8+ hours of actual sleep. Resting also includes the consumption of food and drink, as this is obviously needed for survival. During a short rest, if you are able to drink, you gain a +2 to your regained health.

Serenity
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