Conditions are different effects that happen to your character or you can figure out a way to use against another character. Some conditions come based off of being attacked, environment, or lack of sustenance and tools.
Bleeding: Each round a character takes 1d6 points of bleed damage.
Blinded: You can't see. You take -6 penalty on all attack rolls.
Deafened: You can't hear. You take a -6 penalty on all perception based rolls.
Exhausted: An exhausted character moves at half speed, cannot run, and takes a -6 penalty to Strength and Dexterity. This condition lasts for an entire hour.
Fatigued: A fatigued character cannot run and takes a -2 penalty to Strength and Dexterity.
Grapple: The target of a grapple is unable to act besides trying to get out of the grapple. DC is set by the ability that allowed the grapple.
Helpless: A helpless character has no Dex to his Defense score and attacks against them gain a +4 bonus. Critical hits auto-confirm.
Prone: A prone target can crawl up to a quarter of their speed.
Shaken: A shaken character takes a -2 on all attack and stat rolls.
Sickened: A sickened character is actually ill. This does not hinder people with minor symptoms. They're nauseated, have a high fever, severe cough, etc... They gain a -6 penalty on all stat checks until they are well.
Stun: A stunned target is unable to focus. They cannot move, attack, or stat check for the duration.
Unconscious: An unconscious character cannot act and is considered helpless.
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