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» Races of Vesara
Conditions EmptyWed May 26, 2021 11:38 am by Serenity

» CIERIA [Basic Information and Descriptions]
Conditions EmptyTue May 25, 2021 7:43 pm by Serenity

» AURORA [Basic Information and Descriptions]
Conditions EmptyTue May 25, 2021 7:33 pm by Serenity

» EZON [Basic Information and Descriptions]
Conditions EmptyTue May 25, 2021 5:53 pm by Serenity

» ZAKAT [Basic Information and Descriptions]
Conditions EmptyMon May 24, 2021 7:08 pm by Serenity

» Silver Blades House Rules
Conditions EmptyThu Apr 29, 2021 11:45 am by Serenity

» The Planes and Deities
Conditions EmptyMon Apr 26, 2021 2:03 am by Serenity

» The Capital City, Aria
Conditions EmptyTue Mar 30, 2021 3:52 am by Serenity

» Silver Blades: Campaign Taits
Conditions EmptyMon Mar 29, 2021 2:50 am by Serenity

» General Information [House Rules, etc...]
Conditions EmptyWed Mar 24, 2021 2:54 am by Serenity

» LOTHERIA [Basic Information and Descriptions]
Conditions EmptyTue Mar 23, 2021 6:21 am by Serenity

» Leveling Up
Conditions EmptyThu Mar 19, 2020 1:42 am by Serenity

» Conditions
Conditions EmptyThu Mar 19, 2020 12:50 am by Serenity

» Character Backgrounds
Conditions EmptyThu Mar 19, 2020 12:19 am by Serenity

» Other Rule Sets
Conditions EmptyWed Mar 18, 2020 4:46 am by Serenity


Conditions

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Conditions Empty Conditions

Post by Serenity Thu Mar 19, 2020 12:50 am

Conditions

Conditions are different effects that happen to your character or you can figure out a way to use against another character.  Some conditions come based off of being attacked, environment, or lack of sustenance and tools.

Bleeding: Each round a character takes 1d6 points of bleed damage.

Blinded: You can't see. You take -6 penalty on all attack rolls.

Deafened: You can't hear. You take a -6 penalty on all perception based rolls.

Exhausted: An exhausted character moves at half speed, cannot run, and takes a -6 penalty to Strength and Dexterity. This condition lasts for an entire hour.

Fatigued: A fatigued character cannot run and takes a -2 penalty to Strength and Dexterity.

Grapple: The target of a grapple is unable to act besides trying to get out of the grapple. DC is set by the ability that allowed the grapple.

Helpless: A helpless character has no Dex to his Defense score and attacks against them gain a +4 bonus. Critical hits auto-confirm.

Prone: A prone target can crawl up to a quarter of their speed.

Shaken: A shaken character takes a -2 on all attack and stat rolls.

Sickened: A sickened character is actually ill. This does not hinder people with minor symptoms. They're nauseated, have a high fever, severe cough, etc... They gain a -6 penalty on all stat checks until they are well.

Stun: A stunned target is unable to focus. They cannot move, attack, or stat check for the duration.

Unconscious: An unconscious character cannot act and is considered helpless.

Serenity
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