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Weapon and Armor List
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Weapon and Armor List
Weapon List
Melee Weapons
T: Thrown - 20ft
P: Piercing
S: Slashing
B: Bludgeoning
R: Reach - 10ft
Weapon | Damage | Type | Weight (LB) |
Dagger/Knife | 1d4 | T/P/S | 1 |
Hatchet/Hand-Axe | 1d6 | T/P | 2 |
Baseball Bat | 1d8 | B | 4 |
Crowbar | 2d6 | B | 10 |
Katana | 3d4 | S | 8 |
Machete | 2d4 | S | 6 |
Fireman's Axe | 2d8 | P | 10 |
Pole/Quarterstaff | 1d10 | B | 12 |
Spear/LanceĀ | 1d12 | R/P | 14 |
Ranged Weapons
Pump: Must ready shotgun before fire. 2 attacks per round
Auto: Fires every time trigger is pulled. 4 attacks per round
Single: 1 attack per round
Continuous: Wielder moves at half-speed while firing this weapon. Keeps firing as long as trigger is held down. 8 attacks per round. 50% miss chance.
Slow: Weapon takes a full-round to reload.
Cone: Fires in a cone shape. Stops when target is hit.
Line: Fires in a line. Goes through targets. Stops after two targets are hit. Must roll for each target.
Weapon | Damage | Type/Spread | Range | Weight | Rounds |
Bow, Composite | 1d8 | P | 120ft | 10 | / |
Pistol (Single) | 1d4 | P | 200ft | 5 | 8 |
Magnum (Single) | 2d4 | P | 150ft | 6 | 6 |
Sub-machine gun (Cont.) | 1d4 | P, Line | 80ft | 8 | 30 |
Shotgun (Pump) | 6d8 | P, Cone | 45ft | 15 | 8 |
Shotgun (Auto) | 4d8 | P, Cone | 30ft | 15 | 12 |
Hunting Rifle (Single) | 8d12 | P | 400ft | 20 | 1 |
Sniper Rifle (Auto) | 6d12 | P, Line | 400ft | 20 | 15 |
Combat Rifle (Auto) | 4d8 | P, Line | 250ft | 15 | 45 |
LMG (Cont.) | 10d6 | P, Line, Slow | 200ft | 60 | 120 |
Grenade Launcher (Single) | 10d8 | P, Fire, 30ft Sphere | 250ft | 30 | 1 |
Assault Rifle (Cont.) | 8d8 | P, Line | 150ft | 25 | 40 |
Mounted Turret (Auto) | 12d12 | P, Line, Slow | 300 | 150 | 200 |
N/A |
Armor
Armor | Protection | Weight |
Light | 2 | 5 |
Medium | 4 | 10 |
Heavy | 6 | 15 |
Armor Quality Chart
Quality | Protection Bonus |
Basic | 0 |
Good | +1 |
Great | +2 |
Military | +3 |
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